it’s supposed to look like this

By | animation, silliness | No Comments

A couple of months ago I just started dorking, making looping stuff for Instagram while waiting for client feedback. Some of it was born of the frustration in seeing that certain styles are lauded, and it becomes about mimicking, not craft. Some of it was just born because… well it’s a big old digital sandbox, right?

walking, it seems pretty basic

By | animation, silliness | No Comments

It’s simple, really. A walk cycle. Nothing fancy. A classic animation exercise every animator ever has to do. But when you have fallen into the world of motion design, while you are still animating, you tend to leave good old fashioned character animation in a dark corner, sniffling and gathering dust. Also, notably, I am not a great rigger, and to truly animate well, it is enormously useful to have a well-rigged character to do it with. (Yup, I am sticking with that excuse, yup.) Enter Franklin, a free rig from Artella, who is a joy to work with. After stretching out his legs a little (quite literally,) I am excited to see what else he will do.

mashing it up

By | inspiration, silliness | No Comments

I finally had some moments to breathe and start mucking about with Maya’s new MASH engine. And then throwing on ridiculous shaders and cranking up mental ray and throwing in fun lights and splitting into render layers and oh my some 4K rendering fun. No reason, just playing. As I keep playing, I am adding these onto a more formal project page on my main site. But hey, why not post them twice? Something about twice as nice?

My City’s Just Not That Into Me

By | animation, motion graphics, work | No Comments

Over the last… well… technically from the time we started the pilot, we are almost at a year (but to be more specific, we started post on the main series last September,) I was working on the motion graphics for a new series on the FYI network called My City’s Just Not That Into Me. And now it’s airing! It really is a fun show, and I had one heck of a lot of fun developing the graphics package. Granted, it was definitely done in a bit of a rush, but it was a joy to create these bright, fun graphics, and I thank the production company and the network for letting me have so much fun! This was the brain child of Melissa Cutlip, one of the founders of the Chicago production company Violet Media.